Sopranos ending and
Photoshop's beginning

Two unrelated, but nonetheless interesting, Web posts making their way around the interwebs today:

First, another Sopranos update. Michael Bierut's "Everything I Know About Design I Learned from The Sopranos" essay on Design Observer:
On commitment: "I came home one day, shot her four times. Twice in the head. Killed her aunt, too. I didn't know she was there. And the mailman. At that point, I had to fully commit."

I heard this back in design school, and I still forget it every now and then: if you're going to make something big, make it really big. If you're going to make it simple, make it really simple. Or really small, or really fancy. If you're going after a project, if you're trying to win a competition, if you're serious about getting the job done, don't bother unless you're willing to fully commit.

Secondly, and a bit less gruesome, the story of "How Adobe's Photoshop Was Born," by Tom Hormby:
Photoshop was not the result of an elaborate skunk works in the depths of Adobe. Rather, it was developed by Thomas Knoll and his brother, John. The boys' father, Glenn Knoll (a University of Michigan Ann Arbor College of Engineering's Nuclear Engineering and Radiological Sciences professor), had been an amateur photographer and an early adopter of micro-computers, passions that his boys eagerly embraced. (Screenshots from the Vintage Mac Museum)

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